![]() In case you ever want to know how much teleportation energy you have left, you can always look at the indicator on your left hand. The longer the teleport, the more energy you expend, thus leaving you bereft of energy until it regenerates. You only have a certain amount of energy (after all, you’re still recovering) and can only teleport short distances. You cannot move infinite distances, however. Movement in the game follows the now-standard PS VR gaming mechanic of pointing your controller at the location where you want to move and being teleported there. Incursion VR starts you off simply by giving you unlimited time to get ready in a training room so you can learn about movements and weapons usage. However, you’ve been injured and need to spend some time convalescing in a virtual world while they operate on you. ![]() The premise of the game is simple: you’re an elite soldier who is a part of the Horzin Security Forces. I was ready with my PlayStation VR, two move controllers, and a fresh pair of underwear in case Tripwire brought their “A game”. So when I got the opportunity to review the virtual reality version of Tripwire Interactive’s, Killing Floor: Incursion VR, I jumped at the opportunity. was not the pinnacle of the genre, it was one of the most enjoyable story-based gaming experiences of this genre in which I’ve had the pleasure of partaking. Before you start spamming my inbox with a list of everything released in the genre since 2005, I am willing to go on record to say the following: while F.E.A.R. Since the 2005 release of Monolith’s, F.E.A.R: First Encounter Assault Recon, I have been on a personal mission to find an equivalently spectacular horror first-person shooter. A former staffer and huge VR fan, Kurt is a veteran writer who brings a lot of value and insight to our collective process, and will likely be handling most of our upcoming VR reviews. Edtior’s Note: Today we welcome yet another new contributor to the review staff here at PSXE, Kurt Collins.
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